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Anonymous /vst/1944320#2070123
6/18/2025, 1:46:49 PM
>>2070031
This is the main reason I'm not buying the game until I can get a good bearing on the balance.

In the beta tanks could drive up pointblank to an infantry squad garrisoned in a concrete commieblock and win. ATGM teams often would run out of ammo before they could destroy a single tank with APS (especially if that tank was micro'd).

The devs plainly states that this was intentional to "keep the frontline moving". This is an idiotic design decision. It is much better for a match to have 1-3 game-deciding pushes instead of constant, meaningless back and forth pushes that mean little. Moving away from continuous and towards discrete is one of the few things everyone in game design can agree on.