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6/20/2025, 9:32:29 AM
>>6261850
https://www.youtube.com/watch?v=fpa72h9Wf5s
Just as the briefing seems to be over, Arsi brings up a slide featuring a photograph of someone in a huge suit of armor. No, "huge" is inaccurate. It's long, disproportionately tall.
Hotakainen introduces this target as "She," the Undercity Orphanage Mistress. She is believed by Arsi to be a Nakki, some manner of Finnish shapeshifting water spirit. Ever since She had stolen a set of solid-state hydrogen fueled power armor designed for L4 Nonoka Sumika, She has refused to take it off, wearing everywhere in public. The firing pneumatics leave hydrogen mixing with air in the form of a cold mist that surrounds her, and according to reports, She looks and sounds "wet." Specifically, muttering the sounds of dripping water, repeating it over and over again in solitude.
Your mind goes back to the little schoolhouse you found during your scouting mission in the forests north of the city. To your memory, the handmade drawers in the inner reaches reached unreasonably high. Though you don't know how a mutant would be able to properly shapeshift, that would explain it.
Either way, it is clear to reports by spies that she is starting to patrol the extant areas of the Stormdrain. She is one of the most well-equipped fighters the Undercity has at their employ, so meeting her is a very solid possibility. Arsi slows his speech down and repeats, with emphasis, that She is not to be engaged. Though she is unarmed, Sumika's armor was rated to mitigate stolen Stormwatch glass weaponry and this aberration has demonstrated competency with operating the pneumatics. She is also pushing nine feet tall, meaning two things; traditional hand to hand combat technique is out the window despite her humanoid shape, and She will struggle to follow you into small spaces. Running into or out of buildings by normal-sized doorways and windows will slow her down. Arsi advises you not to crawl under anything or climb ladders near her, because her long proportions help with catching you in both these situations.
The slide flips off the image of the Orphanage Mistress.
"Any questions?" asks your Operator for the mission. "If not, go gear up."
>Write ins!
>No, everything was made clear. Avoid the wall monster, liberate the people, run from the monster lady.
https://www.youtube.com/watch?v=fpa72h9Wf5s
Just as the briefing seems to be over, Arsi brings up a slide featuring a photograph of someone in a huge suit of armor. No, "huge" is inaccurate. It's long, disproportionately tall.
Hotakainen introduces this target as "She," the Undercity Orphanage Mistress. She is believed by Arsi to be a Nakki, some manner of Finnish shapeshifting water spirit. Ever since She had stolen a set of solid-state hydrogen fueled power armor designed for L4 Nonoka Sumika, She has refused to take it off, wearing everywhere in public. The firing pneumatics leave hydrogen mixing with air in the form of a cold mist that surrounds her, and according to reports, She looks and sounds "wet." Specifically, muttering the sounds of dripping water, repeating it over and over again in solitude.
Your mind goes back to the little schoolhouse you found during your scouting mission in the forests north of the city. To your memory, the handmade drawers in the inner reaches reached unreasonably high. Though you don't know how a mutant would be able to properly shapeshift, that would explain it.
Either way, it is clear to reports by spies that she is starting to patrol the extant areas of the Stormdrain. She is one of the most well-equipped fighters the Undercity has at their employ, so meeting her is a very solid possibility. Arsi slows his speech down and repeats, with emphasis, that She is not to be engaged. Though she is unarmed, Sumika's armor was rated to mitigate stolen Stormwatch glass weaponry and this aberration has demonstrated competency with operating the pneumatics. She is also pushing nine feet tall, meaning two things; traditional hand to hand combat technique is out the window despite her humanoid shape, and She will struggle to follow you into small spaces. Running into or out of buildings by normal-sized doorways and windows will slow her down. Arsi advises you not to crawl under anything or climb ladders near her, because her long proportions help with catching you in both these situations.
The slide flips off the image of the Orphanage Mistress.
"Any questions?" asks your Operator for the mission. "If not, go gear up."
>Write ins!
>No, everything was made clear. Avoid the wall monster, liberate the people, run from the monster lady.
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