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Anonymous /vst/2056106#2056806
6/2/2025, 12:59:38 PM
>>2056106
>What characteristics would an RTS need to appeal to normies?
RTS is literally a normiefied version of strategy games, anon.
The whole point of making an RTS is to take strategy games and sacrifice depth for pretty graphics and explosions. That's why they were such a magnet for kids back in the day.

>But, but what happened?!
While all other genres normiefied, RTS started pretending it is something it never was.
It's why Total War is doing so good. An utterly braindead "Hollywood movie battle: The Game" series which makes no changes, provides no challenge, instead focusing on the spectacle with better graphics, animations and click-to-awesome buttons in newer installments is the quintessential RTS experience.
And it rakes in millions of copies with each new release. Always outdoing the last as long as it provides a jump in the things that matter (graphics, spectacle) rather than bullshit that no one cares about (mechanics, AI).