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6/29/2025, 11:23:59 AM
>>105741893
>12 textures and 15 meshes, so what are the missing 3 meshes?
It seems like all meshes are there like in >>105741554, at least there's no major missing clothing or body parts I can see. I don't see any errors with it getting the meshes. Unless you're getting it mixed up with the .18 jpg files, which are texture or map files. The script just doesn't seem to be able to handle jpgs, as seen in >>105741669 and >>105741720 they all look corrupted, or maybe that's just how map files look like for this particular format (doesn't look like any map texture I've seen though).
The code itself is working on RGBA values for the canvas, and jpg doesn't support transparency (alpha values) which is probably why those textures are getting corrupted.
Someone would need to edit the script to have a whole nother method for processing jpgs and exporting them
>12 textures and 15 meshes, so what are the missing 3 meshes?
It seems like all meshes are there like in >>105741554, at least there's no major missing clothing or body parts I can see. I don't see any errors with it getting the meshes. Unless you're getting it mixed up with the .18 jpg files, which are texture or map files. The script just doesn't seem to be able to handle jpgs, as seen in >>105741669 and >>105741720 they all look corrupted, or maybe that's just how map files look like for this particular format (doesn't look like any map texture I've seen though).
The code itself is working on RGBA values for the canvas, and jpg doesn't support transparency (alpha values) which is probably why those textures are getting corrupted.
Someone would need to edit the script to have a whole nother method for processing jpgs and exporting them
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