Search Results
7/13/2025, 9:27:28 AM
>start playthrough without mods figuring they're either still depreciated or rolled into the dlc anyway
>constantly refill rotting hoppers or have to build a thickly-insulated closet for them
>high health walls are rendered useless via 100hp coolers and when gravships go anywhere other than a temperate forest, your infants start getting left outside for panthers
>specialist work restrictions strangling even tighter when space/labor is at a premium
>colonist followed a komodo dragon into a dark cave, missed all of his arrow shots for six hours straight while it slept and then walked home empty-handed and starving
>want new location -6 while still on launch cooldown
>constantly refill rotting hoppers or have to build a thickly-insulated closet for them
>high health walls are rendered useless via 100hp coolers and when gravships go anywhere other than a temperate forest, your infants start getting left outside for panthers
>specialist work restrictions strangling even tighter when space/labor is at a premium
>colonist followed a komodo dragon into a dark cave, missed all of his arrow shots for six hours straight while it slept and then walked home empty-handed and starving
>want new location -6 while still on launch cooldown
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