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6/29/2025, 4:43:00 AM
>>95968501
>The best part IMO is that out of character, the PCs know exactly who did it, and they know why he's almost untouchable in this regard.
That is a good one, that'd intrigue me as a player personally.
I do think there has to be a progression element to it, though. I've had to deal with players like yours before in a sandbox style game and my experience has been that they shouldn't be able to simply adapt.
The world is moving even if they aren't. Not as a punishment, just a natural consequence of an exciting world.
Could you make the investigation into the tax collector point toward the party at all? Not necessarily as a done deal, but have everyone be suspicious as some evidence comes out?
Either they can find some way to actually uncover evidence of the truly responsible party or need to get out of the city as the walls close in. Or have to make a prison break, I guess.
>The best part IMO is that out of character, the PCs know exactly who did it, and they know why he's almost untouchable in this regard.
That is a good one, that'd intrigue me as a player personally.
I do think there has to be a progression element to it, though. I've had to deal with players like yours before in a sandbox style game and my experience has been that they shouldn't be able to simply adapt.
The world is moving even if they aren't. Not as a punishment, just a natural consequence of an exciting world.
Could you make the investigation into the tax collector point toward the party at all? Not necessarily as a done deal, but have everyone be suspicious as some evidence comes out?
Either they can find some way to actually uncover evidence of the truly responsible party or need to get out of the city as the walls close in. Or have to make a prison break, I guess.
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