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Bathic !!Z9LmIhi3uIIID: y8wUqbZk/qst/6232894#6232910
5/1/2025, 11:33:41 AM
Real Ellery intentionally absorbed himself into the employee hivemind, and refuses to leave: he intends to refound Headspace under its original idealistic mission, not the dystopia Management turned it into. You let him know that Management was a bunch of snake-people trying to end the world, and that... sigh... he was right about you being God or whatever. Ellery, overjoyed at his total vindication, is immediately on board to help you save the world; he pledges his and the hivemind's help with anything you might need. You ask for information about Ramsey, and to see if he could make something to protect you against the Wyrm, and he agrees.

In the night, Richard thinks it's time to get started on the actual "lizarding" part of the lizarding process, though he swears he'll keep the alterations as subtle as he can get them. You wake up on Day 5 with rock-hard fingernails and new scales, which Branwen discovers when she finds you sleeping outside... again. She's annoyed that you haven't been pitching in with the chores, and rather than attempt to explain the Herald situation you pledge the next two days to helping out. Branwen puts you to work, and you have a chat with Earl, who is enthusiastic about your new alterations and offers to hook you up with... something. In the night, you stop back by Headspace-Namway: you want to see if Ellery has the Ramsey info yet (he doesn't), and you're curious to see if he'll tell you more about the sun stuff, since it's a big deal for the Herald. Ellery doesn't have much new insight, but you deduce what the sun might be symbolic of... 'rebirth' or 'resurrection.'

Day 6 is more chores, though at least Gil is there doing them with you. During Night 6, you follow back up with Earl about that "hook-up," and Earl introduces you to his disgusting pagan drug usage. Unfortunately, this disgusting drug usage might come in handy, since it works off of blood, and the red stuff is blood-ish... meaning activating with with seawater could turn you actually, IRL, into a horrible reptile monster. You're reluctant to go too far with testing this, but confirm (to Earl's delight) that it might be viable.

The next day, Madrigal shows up! She stopped by to hang out with Branwen, and is amazed to find you alive and well. Apparently, Lucky is still on the hunt for you, and has been harassing and interrogating the entire camp about your whereabouts. Also, she stopped by and saw Ellery, and delivers you the Ramsey info. You take Madrigal and the crew with you to talk to Pat, who makes Claudia a goo body. While you wait for Claudia to cure, Pat asks you about Lester. Your BrainWyrm memories reveal that he's... uh... super duper dead. Pat appears disappointed, but not surprised, and thanks you for letting her know.