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Anonymous /g/105943307#105961680
7/20/2025, 1:34:21 AM
I've been toying around with Raylib and some rectangles.
However it feels like the only way to learn this is to read the examples on the website (and they even say this). But at the same time, it feels like cheating. Right now I'm trying to write a very basic platformer and I'm struggling to figure out how to calculate when the "player" is touching the "ground" or a "platform" and when it can jump and so on. Again, I am reading one of the examples in the website but it somehow feels like cheating.
Is there a better way or should I just keep pushing?
Should I just keep writing shitty code or do I try to draw everything on say, pen and paper first?
Any tips welcome.