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Anonymous /v/714417059#714431996
7/4/2025, 1:02:12 AM
>>714431184
>maps are quite big, typically with 50 to 90 enemies
>defeating enemies causes them to drop "masteries" that are what the game uses for builds, every type of enemy has their own mastery setup
>can also get masteries from doing certain things or making certain plot choices
>masteries can do pretty much anything: add active skills, modify stats, add behaviours like counterattacks, pretty much anything except changing your weapon type or ESP element
>equipping specific combinations of masteries forms a set that makes them more powerful or do completely different things
>each character has 1 basic class and 2 advanced classes which can be swapped between freely
>plot is focused on the gang wars in a city, your company are legal vigilantes that bring people to "justice" by shooting them in the head for profit
>game is very long, has tons of optional systems for powergaming and fucking loads of viable builds
>mission structure is essentially linear, but you always have a large pool of repeatable optional missions, and every plot mission you've cleared can be replayed as much as you want
It's good.