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Anonymous /vst/2032893#2081261
6/30/2025, 2:40:40 AM
>>2032893
Here is a general question for general discussion.
The fun of map-painter comes from conquest; however, most people stop playing once they are the strongest, because there is no longer any challenge.
Therefore, the only way to prolong the fun value is to introduce setbacks like corruption, rebellions, plagues, and succession wars.
However, the reason why devs are afraid of making these setbacks meaningful is, they are afraid players will rage quit when these things occur. Because recovering from them would be difficult and not fun.
They aren't fun because there is no progression. When you conquer stuff for the first time, there is visible progress, but once you lose some of your conquest and later reclaim it, the law of diminishing returns is subsequently applied to your enjoyment.

Does anyone have a solution for this dilemma?