Search Results

Found 1 results for "5a4aa81eb2ded172272997248054bd43" across all boards searching md5.

Anonymous /tg/95891683#95956925
6/26/2025, 4:24:05 PM
>>95891683
Played six sessions with people I met at the LGS, the seventh is tonight. Thoughts so far:
>It's not really all that deadly. Falling to 0 hp means you die in 1d4 + [CON modifier] rounds unless healed or stabilized. No one died in our game so far, and I know fudging wasn't involved since the GM rolls everything in the open. And we don't even have a Priest, mind you.
>I'm not a minmaxer or buildfag, but it does bum me out a bit that I barely get to decide anything about my fighter. Levelling up gives you only more HP and a randomly determined talent. I'm all for spontaneous play, rolling stats in order, and "discovering" my character as I go along, but this just leaves me feeling like my character isn't really mine. Probably should've played a caster, they at least get to choose their own spells.
>The game pretends to use abstract distances like Close/Near/Far, but then it gives them precise measurements. They're also used in ways that sound really unnatural, like the Sleep spell being a "near-sized cube" or some monsters having a speed score of "double near"
>Real-time torches are just a dumb gimmick and a decisive party can clear out a small dungeon without ever running out of one. The game basically acknowledges this by advising the GM to go out of his way to extinguish the party's torch.
Overall, meh. Not something I'd buy or run, but I'm having an ok time as a player.
Surprisingly pic related, our GM recently dropped time-travel on us for some reason. No idea why someone would do that to their campaign, but it did get me curious to see what he's planning.