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Anonymous /3/995160#1011138
4/26/2025, 5:25:43 PM
>>995160
>>998206
ancient posts and thread, but baking from high poly onto low poly seems to work very well. I've struggled for ages when it comes to texture painting since I can't draw, and relying on photos for texturing has limits, plus procedural stuff like PBR can only get you so far
this allows me to quickly sculpt out a form, use Quad Remesher to get the low poly, then bake all the detail right on the low poly
you could likely get better results by manually box modeling over for the low poly, but I suck at that so I leave it to automation with QR
here's a post I made on the process
>>1011119

>>1011131
I sculpt in blender since you can do the entire baking process in there, and it's free, but yeah this method works. I'm surprised that I've never really seen it discussed when it comes to PS1 low poly stuff. not sure how often the method was used for PS2 era visuals
only caveat is that you need to learn anatomy, but that's far easier than actually learning to draw, in my experience