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7/30/2025, 11:31:23 AM
I've gone through CS50 and started making a 3D game in Unity, but watching/reading tutorials with lots of code still sometimes leaves me feeling out of depth because it's rarely explained what code does what and why
Are there any books or resources that would give me a stronger foundation for 3D game dev in C#/Unity?
Are there any books or resources that would give me a stronger foundation for 3D game dev in C#/Unity?
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