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5/16/2025, 12:27:55 AM
Any anons knowledgeable in Mekton Z?
I have a problem with how moving works in combat. Basically melle fighters have no reason not to move behind their enemy every time they decide to attack. It takes like 3 MA to do it and it forces the enemy to rotate as well on their next turn. Whenever it happens in-game I just think of picrel. It feels wrong with how goofy it is, but I cannot find a single rule that would say it doesn't work this way. Am I missing something? Is there some way to make it less silly?
>TQ
I used to love quad/hexa legged units. Nowadays I am all for Gundam style humanoids.
I have a problem with how moving works in combat. Basically melle fighters have no reason not to move behind their enemy every time they decide to attack. It takes like 3 MA to do it and it forces the enemy to rotate as well on their next turn. Whenever it happens in-game I just think of picrel. It feels wrong with how goofy it is, but I cannot find a single rule that would say it doesn't work this way. Am I missing something? Is there some way to make it less silly?
>TQ
I used to love quad/hexa legged units. Nowadays I am all for Gundam style humanoids.
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