Search Results

Found 1 results for "5b67ba7583afb4f2a4cee5352c327090" across all boards searching md5.

Anonymous /tg/95633571#95658326
5/16/2025, 12:27:55 AM
Any anons knowledgeable in Mekton Z?
I have a problem with how moving works in combat. Basically melle fighters have no reason not to move behind their enemy every time they decide to attack. It takes like 3 MA to do it and it forces the enemy to rotate as well on their next turn. Whenever it happens in-game I just think of picrel. It feels wrong with how goofy it is, but I cannot find a single rule that would say it doesn't work this way. Am I missing something? Is there some way to make it less silly?

>TQ
I used to love quad/hexa legged units. Nowadays I am all for Gundam style humanoids.