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7/3/2025, 6:49:31 PM
>>11833734
updated MAP08
>69a8a4b (HEAD -> master, tag: map08-v8) MAP08: Make display more 'flat'
>6e8348e MAP08: Move yellow text, add start arrow to lead player away from return teleporter
>0306205 MAP08: Adjust lighting, flats
>302624b MAP08: Move the teleporter, so that the player is forced to see all the stuff
>466fdbe MAP08: Add a bit of occlusion, simplify lighting
>ad9e63e MAP08: Better UX
>75501e2 MAP08: Detailing, extend the wide stairs to the left, remove lite arrow on wall
>d8d8692 MAP08: Finish the two backtracking paths, remove the hint
>0f194e6 MAP08: Start adding backtracking path to imp crusher backroom
https://files.catbox.moe/fospik.wad
the main thing is that I made the indicators for the lock more visible and more clearly divided into groups of three. the also update faster thanks to the reduced distance between floor and ceiling inside
updated MAP08
>69a8a4b (HEAD -> master, tag: map08-v8) MAP08: Make display more 'flat'
>6e8348e MAP08: Move yellow text, add start arrow to lead player away from return teleporter
>0306205 MAP08: Adjust lighting, flats
>302624b MAP08: Move the teleporter, so that the player is forced to see all the stuff
>466fdbe MAP08: Add a bit of occlusion, simplify lighting
>ad9e63e MAP08: Better UX
>75501e2 MAP08: Detailing, extend the wide stairs to the left, remove lite arrow on wall
>d8d8692 MAP08: Finish the two backtracking paths, remove the hint
>0f194e6 MAP08: Start adding backtracking path to imp crusher backroom
https://files.catbox.moe/fospik.wad
the main thing is that I made the indicators for the lock more visible and more clearly divided into groups of three. the also update faster thanks to the reduced distance between floor and ceiling inside
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