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6/29/2025, 4:16:22 AM
>>529211628
The game sure has tech debt, and some things that failed and aren't worth updating, but their MO has become hostile to fundamental changes, reworking things that deserve it, or taking any kind of risk.
The only risks they take inadvertent, like making Wuk Lamat the 7.0 protagonist and giving her such disproportionate screen time and amount of dialogue.
If something is problematic or poorly received, they generally default to three reactions:
>give up and abandon it
>replace it with something simpler, usually throwing the baby out with the bathwater (basically what's been happening to combat and jobs since 5.0)
>try again next patch/expansion, surely these minor adjustments will make it good
Sometimes #1 and #3 are justified, but the "let's question the foundation of this design and go back to the drawing board" approach seems to be unthinkable. Everything has to be based on or inspired on some previous success, or if not a success, something simple that wasn't hated.
This is so deeply rooted in CS3 that you can see it all over FFXVI.
A recent, more specific example was in their response to OC and CE feedback. They think they almost had it right, that it's just a lack of rewards and QoL here and there. The fact CE is a glorified levequest hub with none of the large scale multiplayer that was promised doesn't cross Yoshida's mind, and even if it does, their rigid pipeline means it's far too late to change that.
Just look back at how they responded to Criterion feedback re: the lack of rewards, even though the first and the last were over a year and a half apart.
The game sure has tech debt, and some things that failed and aren't worth updating, but their MO has become hostile to fundamental changes, reworking things that deserve it, or taking any kind of risk.
The only risks they take inadvertent, like making Wuk Lamat the 7.0 protagonist and giving her such disproportionate screen time and amount of dialogue.
If something is problematic or poorly received, they generally default to three reactions:
>give up and abandon it
>replace it with something simpler, usually throwing the baby out with the bathwater (basically what's been happening to combat and jobs since 5.0)
>try again next patch/expansion, surely these minor adjustments will make it good
Sometimes #1 and #3 are justified, but the "let's question the foundation of this design and go back to the drawing board" approach seems to be unthinkable. Everything has to be based on or inspired on some previous success, or if not a success, something simple that wasn't hated.
This is so deeply rooted in CS3 that you can see it all over FFXVI.
A recent, more specific example was in their response to OC and CE feedback. They think they almost had it right, that it's just a lack of rewards and QoL here and there. The fact CE is a glorified levequest hub with none of the large scale multiplayer that was promised doesn't cross Yoshida's mind, and even if it does, their rigid pipeline means it's far too late to change that.
Just look back at how they responded to Criterion feedback re: the lack of rewards, even though the first and the last were over a year and a half apart.
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