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7/3/2025, 6:51:08 PM
>>529794965
i've spoken about this years ago, but deltarune actually has similar gribbly-weirdo-to-furry count as undertale - it's just that toby decided to put most of the weirdos in the darkner camp (probably to make the lightners and darkners more distinct, or to make the lightners feel more "real" than talking to a wobbly jello blob at the diner).
this has knock-on effects. because you spend so much time and dialogue in hometown proper, you get familiar with the furries and they stick out way more (as opposed to undertale, where the furries were limited to snowdin, a couple shopkeepers, toriel, alphys, and asgore undyne is a creature from the black lagoon i don't wanna hear jack shit)
the battle system also emphasizes darkners' designs way less than it did for monsters. in undertale, every fight was you versus the enemy, and it was first person - they dominated most of the screen, positioned very close to the context menu, and most of your focus was on THEM. in deltarune, it's you AND susie AND ralsei vs them, and the darkners only populate a fraction of the screen, far from your context menu. half your attention is on what you can make susie or ralsei do, not on the darkner - who doesn't even have a unique detailed combat sprite. despite both games having the gribblies mostly be enemies, deltarune gribblies stick in your brain way less.
i've spoken about this years ago, but deltarune actually has similar gribbly-weirdo-to-furry count as undertale - it's just that toby decided to put most of the weirdos in the darkner camp (probably to make the lightners and darkners more distinct, or to make the lightners feel more "real" than talking to a wobbly jello blob at the diner).
this has knock-on effects. because you spend so much time and dialogue in hometown proper, you get familiar with the furries and they stick out way more (as opposed to undertale, where the furries were limited to snowdin, a couple shopkeepers, toriel, alphys, and asgore undyne is a creature from the black lagoon i don't wanna hear jack shit)
the battle system also emphasizes darkners' designs way less than it did for monsters. in undertale, every fight was you versus the enemy, and it was first person - they dominated most of the screen, positioned very close to the context menu, and most of your focus was on THEM. in deltarune, it's you AND susie AND ralsei vs them, and the darkners only populate a fraction of the screen, far from your context menu. half your attention is on what you can make susie or ralsei do, not on the darkner - who doesn't even have a unique detailed combat sprite. despite both games having the gribblies mostly be enemies, deltarune gribblies stick in your brain way less.
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