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Anonymous /v/714129541#714175247
7/1/2025, 4:40:14 PM
>>714146496
Ten-year-old, actually; it was about a month before my birthday when I made the original concepts for a game (it was 2D at the time).
>>714148904
Thanks. Never knew I wanted to see the ability to dropkick a skeleton in a game, but now I do. Super awesome.
>>714160480
This font looks pretty good for a logo:
https://www.fontspace.com/mountain-king-font-f119642
Personally, I would you a serif font for things like in-game dialog because it looks ornate while still being readable at lower resolutions; certain medieval fonts, while looking fantastic at high resolutions, turn into an unreadable mess when rendered at 640x480.
As for the critiques, I'll take a look and see what I can do. It's a canned death animation I made late at night so the timing isn't all there - getting the Kasholat (the fish beast) to leap out of the water was bad enough. The water squares are definitely something that could be improved, however, and I am 100% with you on that.