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Anonymous /tg/95870682#95875002
6/15/2025, 8:35:50 AM
>>95870682
You can't run a merchant campaign.

Here are the reasons why:
>there is not one RPG on earth with a really well-thought-out currency system
>your players will all disagree on the meaning of value in the context of the setting
>your players will become bored of trade and will quickly become deranged thugs
>weekly prep will become a repetitive struggle to inject Traditional Adventure into your mercantile campaign
and most of all
>being a merchant is all about consistent bookkeeping and long-term planning, which players are INCAPABLE OF

Suns of Gold has a lot of good insights on this topic. Essentially, they boil down to:
>"When your players try to trade, they should run into obstacles (corrupt bureaucrats, offended tribal chieftains, useless local currencies, military blockades, etc) which force them to engage in Traditional Adventure-style hijinks"