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Anonymous /g/105850854#105862071
7/10/2025, 9:18:15 PM
is there an efficient way to do polymorphism with an object's function depending on the object's state without using a bunch of if statements since each function will be ran 10000+ times? should i make it so the function instead evaluates a lambda function which changes depending on the state before running the function running loop?
does it even matter in the end if its not time critical?