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7/10/2025, 9:18:15 PM
is there an efficient way to do polymorphism with an object's function depending on the object's state without using a bunch of if statements since each function will be ran 10000+ times? should i make it so the function instead evaluates a lambda function which changes depending on the state before running the function running loop?
does it even matter in the end if its not time critical?
does it even matter in the end if its not time critical?
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