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8/4/2025, 6:02:13 AM
>>96243113
I did tell them that the giant crabs were extremely vulnerable to being knocked prone (they take a -4 AC penalty instead of -2) but it just kinda didn't happen. Although I'm a bit surprised the Fighter didn't try tripping or anything. He's played the system a lot more than I have and was actually running our previous campaign. I get they're only level 2 but he definitely has more to do than just full round attacking.
Credit where it's due, they did get creative during the last fight of the night with a stick of dynamite and the kineticist's fire powers but the bastard trilobites crit succeeded their reflex save anyway.
>>96242957
I think in the trilobite's case it's mostly due to luck and their reaction. When they take damage they get a +2 to AC until their next turn and that brought them up to 18 (PWL) on a night when everyone was rolling dogwater. The giant crabs, which were actually somewhat dangerous, tended to get bodied (except for the first one, which almost strangled the wizard to death).
I'm using some kholos as their final encounter for this little dungeon and those guys should be a little more glass cannon-y. I guess we'll see how that goes.
I did tell them that the giant crabs were extremely vulnerable to being knocked prone (they take a -4 AC penalty instead of -2) but it just kinda didn't happen. Although I'm a bit surprised the Fighter didn't try tripping or anything. He's played the system a lot more than I have and was actually running our previous campaign. I get they're only level 2 but he definitely has more to do than just full round attacking.
Credit where it's due, they did get creative during the last fight of the night with a stick of dynamite and the kineticist's fire powers but the bastard trilobites crit succeeded their reflex save anyway.
>>96242957
I think in the trilobite's case it's mostly due to luck and their reaction. When they take damage they get a +2 to AC until their next turn and that brought them up to 18 (PWL) on a night when everyone was rolling dogwater. The giant crabs, which were actually somewhat dangerous, tended to get bodied (except for the first one, which almost strangled the wizard to death).
I'm using some kholos as their final encounter for this little dungeon and those guys should be a little more glass cannon-y. I guess we'll see how that goes.
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