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Anonymous /v/713603829#713628840
6/25/2025, 7:46:11 PM
>>713626819
>Are your models game-accurate?
I try to keep them as game accurate as possible, back then I used DOA5 models as base and then further improved/customized each girl to be unique. Not a fan of R34 models that use regular DAZ bodies.
Actually I go even further than the games since they don't even stick to the canon measurements and heights while I do
Pic related is a chart I made using my models (I get quite autistic about character height and measurements).

>What's the secret to rigging and weight painting doa girls?
If using Blender, you start with automatic weight painting then you do manual painting until you get to where you want to be, but it's very time consuming. Works best if you use your own rig instead of those you get from ripped models, because you can plan ahead and add more bones around the complicated parts like joints (elbows, knees) to get better deformations. But it's a lot of trial and error. Shapekeys help a lot too, you can apply them manually with keyframing or turn them into drivers so the process gets automated when you animate or pose.

>Have you used 3dmigoto frame dumps as a base?
Nope, never used it. I started with XPS then moved to Blender and never looked back. But I believe the tool doesn't make the artist, you should use whatever you're the most comfortable with.

>>713628118
>Has the kraut ever gotten over Ein?
I don't write official canon but if I did I think yea I'd have her move on, the dude is a lost case.