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Found 1 results for "5eceb6abadc4c2ad254bd7ec5590cf73" across all boards searching md5.

Anonymous /3/1009306#1010601
4/4/2025, 7:58:05 PM
>>1010600
basically, 1 bone sits on the Y-axis of the arm bone and has a sister bone on the forearm bones' Y-axis, they track to each other, and then have "limit distance" modifiers to each other with less than "1" influence and they will both give way to each other to create the effect of "collision", a 2nd bone copies its location, and a 3rd holds the deformation influence parented to the 2nd with a "stretch to" modifier, so the deformation is smooth. They need to sit perfectly equidistant and to get that location you can just make a circle with the center on the "elbow" joint, the edge along the circle is the exact point of the sister bone. Don't know if this is a correct and legitimate method to do this.