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6/28/2025, 3:39:05 AM
>>95965272
Good point. Honestly, there were several times in the past I could've started with "you're right at the dungeon", but I often didn't bother with intro scenes because the PCs replaced themselves so frequently it would've been an unreasonable hassle.
I'm not even joking, each player had a new character every 2-4 sessions, either because they simply wanted to play something new, because they died splitting off and doing something stupid, or because they were arrested after blatantly committing a crime in broad daylight (or confessing about a past crime to a few strangers). And usually it was only 1 PC at a time doing this, so there were 2 players who were witness to all of the last 2 sessions and then this 1 random new guy, and then next session 1 of those initial 2 gets replaced, so on. I don't know how they kept track of it all because I barely could.
If they happen to squad wipe again, I'll be sure to drop them right at Mount Evil.
>>95965283
>They don't know that securing the lords trust will lead to all kinds of fun story shenanigans
I'd agree this is probably fair under most cases, but in this specific case, they did. I told them (and one of the players constantly reminded them although he didn't do much to follow up) that pursuing something with this Lord would lead to a grander, "main quest" style string of events.
>>95967530
>Ask them what they want to do at the end of the session, collect what they want to do and prep from there
THIS is exactly how I like/prefer to DM. My biggest problem is that up until recently after our break, My players just refused to do this. Even now after our hiatus I've sent multiple messages to say "Hey guys let Me know what you wanna get done" but the only one who's honestly been engaging lately is the dwarf - for which he has My respect, especially considering he used to feed the problem.
>Good luck anon
Thank you O7
>>95967571
I see what you're saying, this is a pretty good suggestion I'll keep in mind.
Good point. Honestly, there were several times in the past I could've started with "you're right at the dungeon", but I often didn't bother with intro scenes because the PCs replaced themselves so frequently it would've been an unreasonable hassle.
I'm not even joking, each player had a new character every 2-4 sessions, either because they simply wanted to play something new, because they died splitting off and doing something stupid, or because they were arrested after blatantly committing a crime in broad daylight (or confessing about a past crime to a few strangers). And usually it was only 1 PC at a time doing this, so there were 2 players who were witness to all of the last 2 sessions and then this 1 random new guy, and then next session 1 of those initial 2 gets replaced, so on. I don't know how they kept track of it all because I barely could.
If they happen to squad wipe again, I'll be sure to drop them right at Mount Evil.
>>95965283
>They don't know that securing the lords trust will lead to all kinds of fun story shenanigans
I'd agree this is probably fair under most cases, but in this specific case, they did. I told them (and one of the players constantly reminded them although he didn't do much to follow up) that pursuing something with this Lord would lead to a grander, "main quest" style string of events.
>>95967530
>Ask them what they want to do at the end of the session, collect what they want to do and prep from there
THIS is exactly how I like/prefer to DM. My biggest problem is that up until recently after our break, My players just refused to do this. Even now after our hiatus I've sent multiple messages to say "Hey guys let Me know what you wanna get done" but the only one who's honestly been engaging lately is the dwarf - for which he has My respect, especially considering he used to feed the problem.
>Good luck anon
Thank you O7
>>95967571
I see what you're saying, this is a pretty good suggestion I'll keep in mind.
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