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sanma book 1 /vg/527090013#527142234
6/12/2025, 12:51:25 PM
>Making a mistake and still winning, missing tenpai and as a result avoiding a deal in, being unfairly punished even with perfect play. These scenarios are common in yonma, but in sanma such distortions are less common.
>It's often the case that your points are merely the consequences of your own actions.

>The accuracy of reads

>The other main reason that makes your arsenal of skills more important is that the manzu suit is missing seven tiles. This leads to more situations where you can read your opponents' hands.
>Let's look at some examples. "The ura suji of an early game discard is more dangerous, while for an endgame discard the matagi suji is more dangerous." You can apply this theory more straightforwardly in sanma. With fewer kinds of tiles, there are fewer exceptions.
>It follows that in the endgame, where lots of information is available, it is possible to read others' hands and the wall with high accuracy.

TN: Translating 紛れ as "distortions" makes me uneasy, luckily it doesn't matter much what word I choose since we have a list of examples of what Owata means. I know there are other squiggly anons here, feel free to shit on me if you have a better TL for 紛れ here.