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Anonymous /v/714176043#714189004
7/1/2025, 7:10:54 PM
>>714180192
Still the most intellectually dishonest, purposefully biased, ignorant and cherrypicked game critique ever made
>Demon's Souls has a gimmick boss where you have to hit a specific part
>This is genius design
>Dark Souls 3 has a gimmick boss where you have to hit a specific part
>This is ignored, gotta push the narrative that every boss is Dancer
>Demon's Souls can be defeated by spamming magic with every boss but that's ok. Also Phalanx is genius because it can be defeated spamming some firebombs which is all it takes to make an RPG.
>Dark Souls 3 is structured for dozens of different builds that each access 3 different damage types at least through different means, and elemental weaknesses actually exist and bring different hit reactions. Gundyr second phase is meant to be fought using fire to bring stagger and then actively attacking, yet Dark Souls 3 is less of an RPG somehow
>Dark Souls is genius because of the Silver Knight Anor Londo archers with arrows curve mid-flight
>Dark Souls 3 is NOT genius for the Giant archer since the arrows curve mid-flight, despite allowing a mini-sidequest to befriend the Giant and have him assist you by tactically luring enemies in his sight.
>Souls combat is bad and shallow for not having combos, despite even Demon's Souls meta being dual weapon combos and offhand rollcatches and the series consistently offering the ability to alternate and time attacks to extend hitstun
>Souls PVP is bad because arena is bad, because I randomly decided that PVP is leaning on being dueling, even though Dark Souls 3 is the opposite and actually pushed in favour 2vs1 asymmetric invasions.