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Anonymous /vst/2028966#2043498
5/21/2025, 8:34:40 AM
>>2043121
Okay so I have the following so far on my map. I'm making this to be a somewhat-accessible advanced tactics map with some islands dotted around each with its own set of challenges. The first island is on rails but everything after that runs purely on the honor system.

>Archdevil vs zombies, goal is to take out a handful of zombies without taking a hit
>Sprites vs golems, a more typical scenario for kiting
>Sprites vs cyclopes, you have to split stacks and blind it repeatedly, second one is more of the same
>100 Sharpshooters and some sprites vs 40 hydra, a 101 on forcefield cheese
>Whatever is left vs a castle guarded by 1500 troops, you get Ballistics for this battle. I originally had it as a fort and using meteor shower to destroy the catapult but that is a very unrothodox tactic
>20 archdevils (just for sanity's sake) vs 2000 mighty gorgons, the power of Berserk
>Sprites or a vampire lord vs a dwarf vault, just a potential day-1 vault for conflux
>Archdevil vs Pyramid, just to show off

I'll come up with more ideas while I'm at work. I'm trying to keep it "reasonable" so you can see the technique in action without having to do really crazy shit like >>2043448