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Anonymous /v/713017797#713017797
6/18/2025, 8:46:58 PM
So are you one of those retards that insists DS2 was the best one, when it was actually by far the worst Souls game?

Here's why: The graphics got a massive downgrade right before launch. Previously, it was advertised with a new lighting model that had nice dramatic shadows and real time lighting from the torch and even that knight boss with lightning illuminating the scene. It was a developer's idea of a graphics rugpull. Bait and switch. I think they claimed they had to downgrade it to get it to run on PS3/360. Then when you play the game, you realize the game's level design suffered immensely. Unlike DS1, where the world loops in on itself and reconnects in various ways by elevators, and paths from the central bonfire hub, DS2's level design branches off in dozens of directions on railroad tracks. You follow each line out and then it was a boss, then bonfire to warp back. Lots of dead ends. This is lazy level design. The world was no longer interconnected and amazing in its intricacy.

Demon's Souls released on PS3 and was not shit and nobody had any complaints since this was everyone's first Souls game. It was great. Then DS1 released on PS3/360 and that went down as one of the greatest games of all time, and regularly appears in top 5 games of all time. Sometimes number 1. So this same hardware did not affect Demon's Souls and DS1. Yes, I know they tried to upgrade the graphics and use a new lighting model on DS2 but it was too taxing. Still, they could have done the PC version like that with the fancy lighting but FROM never does PC ports well. It's always an afterthought filled with poor framerate or microstutters.