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6/14/2025, 5:21:01 AM
Not much progress on Super Auto Poke this week, but I made some strides in my music career so who cares.
Only thing added this week is freezing mechanic in the shop. This allows you to freeze a pokemon/item, which means it stays in the shop if you refresh the shop. I'm not really a fan on how I've implemented the buttons currently (open to any feedback), but I love the frozen block sprite.
Going to spend the weekend finishing adding all the enemies in the game. I've built a bit of a system for evaluating the strength of teams, and have some visualisations set up so I can automatically track & see the growth curve of the player's team's strength vs the strength of enemies they verse for each run.
Only thing added this week is freezing mechanic in the shop. This allows you to freeze a pokemon/item, which means it stays in the shop if you refresh the shop. I'm not really a fan on how I've implemented the buttons currently (open to any feedback), but I love the frozen block sprite.
Going to spend the weekend finishing adding all the enemies in the game. I've built a bit of a system for evaluating the strength of teams, and have some visualisations set up so I can automatically track & see the growth curve of the player's team's strength vs the strength of enemies they verse for each run.
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