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6/13/2025, 9:35:00 PM
>>95864504
I alluded to it a bit in >>95844386 and >>95844549, but I'll try to expand. There are a values that are make or break for me with a Blue Mage type character, so I guess I'll try to explain each.
1) Fundamentally altering what the character is over time. The idea of being able to copy a disposable sundry version of an ability is unrewarding. A magic spell that copies the effect of a monster's ability is not that ability, it's a spell. A good BM's entire skillset is a chronicle of where they've been and what they've done; it's part of them. Tons of attempts have been made at "this class steals one use of an ability" and it's always terrible. (Looking at you, Final Fantasy 8) You end up in "but I might need it later" hell where you aren't willing to use your abilities because each one is irreplaceable, and it solidifies the feeling that you aren't actually using the ability, just a cheap knockoff. That's one of the reasons I like Vorpal Knight: you gain the anatomy required to use the attack. Stealing a dragon's breath weapon means you grow an additional internal organ where it's generated. You get to experience what it means to have an elemental reactor in your chest cavity. Or to steal the eyes of an animal with 12 color receptors. Or develop a second pair of pectoral muscles so you can drive the beats of the wings you just grew. There's an element of metamorphosis. This goes directly against the "frequently changing limited-duration abilities" thing in the paragraph I disagree with.
I alluded to it a bit in >>95844386 and >>95844549, but I'll try to expand. There are a values that are make or break for me with a Blue Mage type character, so I guess I'll try to explain each.
1) Fundamentally altering what the character is over time. The idea of being able to copy a disposable sundry version of an ability is unrewarding. A magic spell that copies the effect of a monster's ability is not that ability, it's a spell. A good BM's entire skillset is a chronicle of where they've been and what they've done; it's part of them. Tons of attempts have been made at "this class steals one use of an ability" and it's always terrible. (Looking at you, Final Fantasy 8) You end up in "but I might need it later" hell where you aren't willing to use your abilities because each one is irreplaceable, and it solidifies the feeling that you aren't actually using the ability, just a cheap knockoff. That's one of the reasons I like Vorpal Knight: you gain the anatomy required to use the attack. Stealing a dragon's breath weapon means you grow an additional internal organ where it's generated. You get to experience what it means to have an elemental reactor in your chest cavity. Or to steal the eyes of an animal with 12 color receptors. Or develop a second pair of pectoral muscles so you can drive the beats of the wings you just grew. There's an element of metamorphosis. This goes directly against the "frequently changing limited-duration abilities" thing in the paragraph I disagree with.
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