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6/15/2025, 8:39:41 PM
Rolled 17, 16 = 33 (2d20)
First Roll adds Intimidation Bonus to cow the envoys. DC 15 for the full effect.
Second Roll adds Blade of the Defiler's attack bonus to slay the envoys. DC 15 or 1d4 escape.
Lady Saligia Clearwater
Level 3 Human (Demontouched) Antipaladin
Alignment Chaotic Evil
STR 21 (+5), DEX 14 (+2), CON 17 (+3), INT 12 (+1), WIS 10 (+0), CHA 19 (+4)
HP 39/39, Wounds 0/3, Essence 4, AC 21, Ability DC 16
Proficiency +2, Saves Wisdom +2, Charisma +6
Skills Athletics +7, Insight +2, Intimidation +6, Performance +6, Persuasion +6
Attacks
Gauntlets +7, 1d4+7 Bludgeoning
Blade of the Defiler +8, 1d8+10 Profane (+2d6 Smite)
Class Abilities
Reliquary Invocation - You gain the ability to invoke reliquary equipment of great mystical power, called relics. Invoking reliquary equipment is done at the end of a long rest, though you may choose to change one invocation for another during the course of a short rest. You may invoke 2 relics at first level, and an additional relic every odd level thereafter.
Essence - You gain a pool of essence equal to your level that may be used to empower your reliquary invocations. You assign essence when you invoke your relics at the start of each day, though you may change it freely throughout the day.
Smite Good - You deal 2d6 extra damage against Good aligned creatures when attacking with a weapon.
Divine Health - You are immune to diseases.
Despoiling Aura - Creatures within 10 feet of you must succeed at a Wisdom saving throw or have a point of essence corrupted. If they have no essence, they instead take 3 Profane damage. When you slay a mortal creature with profane damage, you may choose to corrupt them instead. On a successful Charisma saving throw, they die as normal, but failure turns them into a mindless living servant.
Fighting Style - You deal two additional damage when wielding a one handed weapon alone.
Racial Abilities
Bonus Skill - Gain proficiency in Performance
Bonus Feat - Gain the Bestow Relic feat.
Darkvision - You have darkvision for 60ft.
Demonblood - You may grant a willing creature (or one that you have at your mercy) a profane gift by having them imbibe of your blood, your saliva, or other bodily fluids. A creature who receives such a gift increases one of their ability scores by 2, but must succeed on a DC 16 Charisma Save every day or have their alignment shift one step towards chaotic evil.
Feats
Bestow Relic - You may grant a number of minions equal to your Charisma Modifier a lesser version of your relics. They do not receive the benefits of any essence invested or bind effects, but they do receive the base effect of the relic. You may only grant relics that you currently have invoked. Your essence increases by 1.
First Roll adds Intimidation Bonus to cow the envoys. DC 15 for the full effect.
Second Roll adds Blade of the Defiler's attack bonus to slay the envoys. DC 15 or 1d4 escape.
Lady Saligia Clearwater
Level 3 Human (Demontouched) Antipaladin
Alignment Chaotic Evil
STR 21 (+5), DEX 14 (+2), CON 17 (+3), INT 12 (+1), WIS 10 (+0), CHA 19 (+4)
HP 39/39, Wounds 0/3, Essence 4, AC 21, Ability DC 16
Proficiency +2, Saves Wisdom +2, Charisma +6
Skills Athletics +7, Insight +2, Intimidation +6, Performance +6, Persuasion +6
Attacks
Gauntlets +7, 1d4+7 Bludgeoning
Blade of the Defiler +8, 1d8+10 Profane (+2d6 Smite)
Class Abilities
Reliquary Invocation - You gain the ability to invoke reliquary equipment of great mystical power, called relics. Invoking reliquary equipment is done at the end of a long rest, though you may choose to change one invocation for another during the course of a short rest. You may invoke 2 relics at first level, and an additional relic every odd level thereafter.
Essence - You gain a pool of essence equal to your level that may be used to empower your reliquary invocations. You assign essence when you invoke your relics at the start of each day, though you may change it freely throughout the day.
Smite Good - You deal 2d6 extra damage against Good aligned creatures when attacking with a weapon.
Divine Health - You are immune to diseases.
Despoiling Aura - Creatures within 10 feet of you must succeed at a Wisdom saving throw or have a point of essence corrupted. If they have no essence, they instead take 3 Profane damage. When you slay a mortal creature with profane damage, you may choose to corrupt them instead. On a successful Charisma saving throw, they die as normal, but failure turns them into a mindless living servant.
Fighting Style - You deal two additional damage when wielding a one handed weapon alone.
Racial Abilities
Bonus Skill - Gain proficiency in Performance
Bonus Feat - Gain the Bestow Relic feat.
Darkvision - You have darkvision for 60ft.
Demonblood - You may grant a willing creature (or one that you have at your mercy) a profane gift by having them imbibe of your blood, your saliva, or other bodily fluids. A creature who receives such a gift increases one of their ability scores by 2, but must succeed on a DC 16 Charisma Save every day or have their alignment shift one step towards chaotic evil.
Feats
Bestow Relic - You may grant a number of minions equal to your Charisma Modifier a lesser version of your relics. They do not receive the benefits of any essence invested or bind effects, but they do receive the base effect of the relic. You may only grant relics that you currently have invoked. Your essence increases by 1.
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