Search Results
8/9/2025, 2:03:29 PM
Finished this one a bit earlier in the week than I normally do but that's partly due to the fact that I just kind of already knew what I was going to do with it relatively quickly. Ended up having to make a construct from scratch after initially wanting to just use the Clockwork Soldier as a baseline but it became clear really that wasn't going to work.
As always, anyone who wants to see the others I've done can do so here: https://x.com/DrumerThead/status/1953922929328013710
>>96283202
I'd always found the Bleed mechanic to be a bit strange with how it interacts with healing. It doesn't matter if you have Bleed 30, even a single point of magical healing just cures it all instantly. That plus the fact that it technically affects many creatures that, well, don't have blood makes it a really poorly named mechanic where people will constantly argue about whether or not something can be affected based on those types of words.
As such I came up with the Hampered condition to act as an alternative. Hampered in many ways acts exactly like Bleed, save for the fact that magical healing, fast healing, and regeneration don't just instantly fix them. Instead, say you have that 30 per turn as mentioned before. Now, you try to stem the bleeding with a cure light potion, healing at most 1d8+1. Now, at best, you've dropped that 30 per turn down to 21 per turn. Similarly, if you give the creature fast healing 5 instead, now that 30 HP lost per turn just decreases down to 25, then 20, etc. until it hits 0 or higher, at which point you start regaining HP again.
As always, anyone who wants to see the others I've done can do so here: https://x.com/DrumerThead/status/1953922929328013710
>>96283202
I'd always found the Bleed mechanic to be a bit strange with how it interacts with healing. It doesn't matter if you have Bleed 30, even a single point of magical healing just cures it all instantly. That plus the fact that it technically affects many creatures that, well, don't have blood makes it a really poorly named mechanic where people will constantly argue about whether or not something can be affected based on those types of words.
As such I came up with the Hampered condition to act as an alternative. Hampered in many ways acts exactly like Bleed, save for the fact that magical healing, fast healing, and regeneration don't just instantly fix them. Instead, say you have that 30 per turn as mentioned before. Now, you try to stem the bleeding with a cure light potion, healing at most 1d8+1. Now, at best, you've dropped that 30 per turn down to 21 per turn. Similarly, if you give the creature fast healing 5 instead, now that 30 HP lost per turn just decreases down to 25, then 20, etc. until it hits 0 or higher, at which point you start regaining HP again.
8/8/2025, 11:11:50 PM
Afternoon Otomos, I appreciate your help from a couple threads ago on what image to pick and if there was any lore I should know about, but I've gone ahead and finished the tabletop character sheet for your oshi here. I really hope that with her 3D live coming up tonight, there won't be many inconsistencies that make the stats I've detailed here completely irrelevant.
If any of you wish to see any of the other sheets I've made for any other talents, you can find them here: https://x.com/DrumerThead/status/1953922929328013710
If any of you wish to see any of the other sheets I've made for any other talents, you can find them here: https://x.com/DrumerThead/status/1953922929328013710
Page 1