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Anonymous /v/714841629#714841629
7/8/2025, 5:58:21 AM
>After I wake up in an abandoned Seattle building, I immediately murder a security guard—a violent statement of intent. After that, I'm in tutorial mode, accompanied by the voice in my head: former vampire PI, Fabien. Why is he in my head? Well, that's one of several mysteries that make up this surprisingly investigation-focused RPG. The tutorial is stealth-heavy and pretty standard, but once I'm out of the derelict building, things really pick up. Now I can flex my vampiric muscles.
>Right away you've got supernatural strength, speed and agility; you can scramble up buildings in the blink of an eye, glide for long distances, and pull off air-dashes. Even better: you've got unlimited telekinesis. And you better believe the team has littered the game with detritus that can be weaponised.
>Fights are a trip. After last year's big gameplay reveal, I was pretty critical of how it looked. As a viewer, it's easy to brush it all off as jerky and messy. When you're in control, though, it all comes together. That messiness becomes gleeful controlled chaos as you juggle bodies, rip out throats and use your vampiric powers to make mortals and vamps alike explode in a shower of blood. And that jerkiness reveals itself to be the snappy, rhythmic flow of battle, letting you effortlessly bounce between victims, chaining powers and kills for maximum carnage.
>I'm also pleased to say that Paradox deputy CEO Mattias Lilja's claim that "people who have seen it talk about Dishonored" is not an idle boast. It really does feel like Dishonored.
https://www.pcgamer.com/games/rpg/vampire-the-masquerade-bloodlines-2-first-hands-on-a-gory-undead-power-fantasy-that-im-desperate-to-play-again/