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7/20/2025, 4:58:45 AM
>>715935164
>Stamina
>The Stamina stat affects how much HP (also called effective stamina) a horsegirl will have during a race.
>A character's maximum HP is calculated once at the beginning of a race. HP will mainly be consumed by simply running, but various other mechanics can also use (or recover) it.
>Different strategies have different "efficiencies" in converting the Stamina stat to maximum HP. Late Surgers and End Closers boast the best conversion rate, and Pace Chasers have the worst (a difference of 11% between these extremes).
>Recovery skills will recover HP as a percentage. For example, the 好転一息 skill grants a recovery of 0.055, which translates to 5.5% of maximum HP. Therefore, stamina recovery is more efficient the more maximum HP a horsegirl has. The final number is also affected by the length of a race, with longer races resulting in higher recovery.
>HP consumption can also be affected by terrain type and terrain condition.
>Guts
>The Guts stat affects the value (and duration) of the different bonuses a horsegirl can gain via the last spurt mechanic. It also lowers stamina consumption during the Late-Race and Last Spurt phases.
>Wit
>Wit affects a horsegirl's chances of skill activation, how likely she is to rush during a race, and the chance to increase Target Speed and decrease stamina consumption during downhills. It also influences whether certain modes will be entered in the Position Keep mechanic. Contrary to popular belief, the Wit stat does not affect Late Starts.
>The effectiveness of your Wit stat in mechanics is additionally affected by the relevant strategy aptitude of your character. An S-rank aptitude will increase it by 10%, an A-rank aptitude will leave it unchanged, and lower aptitudes will reduce it by varying factors, such as a 40% reduction at D-rank and a 90% reduction at G-rank. The aptitude spark and increases through skills do not affect skill activation chance.
>Stamina
>The Stamina stat affects how much HP (also called effective stamina) a horsegirl will have during a race.
>A character's maximum HP is calculated once at the beginning of a race. HP will mainly be consumed by simply running, but various other mechanics can also use (or recover) it.
>Different strategies have different "efficiencies" in converting the Stamina stat to maximum HP. Late Surgers and End Closers boast the best conversion rate, and Pace Chasers have the worst (a difference of 11% between these extremes).
>Recovery skills will recover HP as a percentage. For example, the 好転一息 skill grants a recovery of 0.055, which translates to 5.5% of maximum HP. Therefore, stamina recovery is more efficient the more maximum HP a horsegirl has. The final number is also affected by the length of a race, with longer races resulting in higher recovery.
>HP consumption can also be affected by terrain type and terrain condition.
>Guts
>The Guts stat affects the value (and duration) of the different bonuses a horsegirl can gain via the last spurt mechanic. It also lowers stamina consumption during the Late-Race and Last Spurt phases.
>Wit
>Wit affects a horsegirl's chances of skill activation, how likely she is to rush during a race, and the chance to increase Target Speed and decrease stamina consumption during downhills. It also influences whether certain modes will be entered in the Position Keep mechanic. Contrary to popular belief, the Wit stat does not affect Late Starts.
>The effectiveness of your Wit stat in mechanics is additionally affected by the relevant strategy aptitude of your character. An S-rank aptitude will increase it by 10%, an A-rank aptitude will leave it unchanged, and lower aptitudes will reduce it by varying factors, such as a 40% reduction at D-rank and a 90% reduction at G-rank. The aptitude spark and increases through skills do not affect skill activation chance.
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