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6/9/2025, 6:42:17 AM
From what the old man that sold this place to you said, again repeated by the bureaucrat that oversaw the proceedings (you recall his name being Morgar), you came to find that this place was called North Pillar. A simple name, with the context that it was placed in the north of this region for most of its existence, even before Centria was Centria. Now that it was under you, you had the ability to change it's name into something of your design if you so chose to.
It didn't take long to get to the tower by airship.
You watched as Cattleya tied a rope from the The Vixen's Luck to a rudimentary port connected to the flying islet. Herta and Bertha also helped mooring the cargo airship at the small dock.
After getting everything settled, everyone went on to look over the place once more.
The islet with the tower on top remained afloat due to ancient technology. Not exactly lost, but it wasn't convenient to use. At first you wondered why the price tag was so low, but then, as you'd first looked it over, you realized that the tower was in need of renovations. Mel was especially helpful here with her attention to detail, giving tips to the rest of your wives as they fixed up the place.
The building only contained three stories, with the first two being livable if given a small touch-up and the last acting as a sort of mix between an attic and a lookout.
The tower, though often pushed and pulled between the different regions of the city, has always been kept in Centria's general vicinity. Not to say that it was bound to the city and its outskirts, but the tower remained close to Centria for practical reasons: The same magic that allowed it to remain stable while in the air made relocation considerably more difficult.
Travel from Centria to your estate would usually take around 5 hours by cargo airship on normal weather conditions and without needing to stop because of pirates. Dragging the tower behind The Vixen's Luck would increase the time spent to 14 hours.
A bird's eye view of the entirety of Centria could be seen from the top.
The occasional cloud lazily tumbled its way to the islet, breaking against its ancient walls and turning into fog as it scattered to the winds.
This didn't bother anyone, though.
You happened to glance at your catgirl, finding Cattleya with a fishing rod, as she tried to capture fish. Though calling these flexible sticks with lines of string and bait on the hook's end "fishing rods" was generous. Still, she'd successfully reel in a flying fish and the occasional bird.
Seeing her smile as she caught her next meal made you realize that this place was easy enough to survive in.
It didn't take long to get to the tower by airship.
You watched as Cattleya tied a rope from the The Vixen's Luck to a rudimentary port connected to the flying islet. Herta and Bertha also helped mooring the cargo airship at the small dock.
After getting everything settled, everyone went on to look over the place once more.
The islet with the tower on top remained afloat due to ancient technology. Not exactly lost, but it wasn't convenient to use. At first you wondered why the price tag was so low, but then, as you'd first looked it over, you realized that the tower was in need of renovations. Mel was especially helpful here with her attention to detail, giving tips to the rest of your wives as they fixed up the place.
The building only contained three stories, with the first two being livable if given a small touch-up and the last acting as a sort of mix between an attic and a lookout.
The tower, though often pushed and pulled between the different regions of the city, has always been kept in Centria's general vicinity. Not to say that it was bound to the city and its outskirts, but the tower remained close to Centria for practical reasons: The same magic that allowed it to remain stable while in the air made relocation considerably more difficult.
Travel from Centria to your estate would usually take around 5 hours by cargo airship on normal weather conditions and without needing to stop because of pirates. Dragging the tower behind The Vixen's Luck would increase the time spent to 14 hours.
A bird's eye view of the entirety of Centria could be seen from the top.
The occasional cloud lazily tumbled its way to the islet, breaking against its ancient walls and turning into fog as it scattered to the winds.
This didn't bother anyone, though.
You happened to glance at your catgirl, finding Cattleya with a fishing rod, as she tried to capture fish. Though calling these flexible sticks with lines of string and bait on the hook's end "fishing rods" was generous. Still, she'd successfully reel in a flying fish and the occasional bird.
Seeing her smile as she caught her next meal made you realize that this place was easy enough to survive in.
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