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7/7/2025, 8:55:33 PM
7/6/2025, 2:48:52 PM
Anyone remember that event in Inazuma with Cheld and Xinyan(lol)? It was a semi randomized dungeons with some simple objectives/puzzles and a boss at the end.
Why couldn't they flesh that out into a more permanent endgame mode with some roguelike elements and rotations based on region? In fact why are domains as a concept abandoned after 1.x-2.x?
Why couldn't they flesh that out into a more permanent endgame mode with some roguelike elements and rotations based on region? In fact why are domains as a concept abandoned after 1.x-2.x?
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