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7/31/2025, 12:19:23 AM
>>106010717
polyhedron plural polyhedra == poly-hydra
rewrote the main data structure to use double edges, here blue edges are unused and red edges point towards their face. you can see that they obey a certain direction/flow, this will make doing edge slide and edge loop selection easier
it also supports Ngons and the triangle generation becomes trivial
also implemented a basic UI container system that positions their children and grow to acomodate them. not sure if i should do another recursive pass expanding the children to fit the parent's new dimensions
polyhedron plural polyhedra == poly-hydra
rewrote the main data structure to use double edges, here blue edges are unused and red edges point towards their face. you can see that they obey a certain direction/flow, this will make doing edge slide and edge loop selection easier
it also supports Ngons and the triangle generation becomes trivial
also implemented a basic UI container system that positions their children and grow to acomodate them. not sure if i should do another recursive pass expanding the children to fit the parent's new dimensions
7/31/2025, 12:19:23 AM
>>106010717
polyhedron plural polyhedra == poly-hydra
rewrote the main data structure to use double edges, here blue edges are unused and red edges point towards their face. you can see that they obey a certain direction/flow, this will make doing edge slide and edge loop selection easier
it also supports Ngons and the triangle generation becomes trivial
also implemented a basic UI container system that positions their children and grow to acomodate them. not sure if i should do another recursive pass expanding the children to fit the parent's new dimensions
polyhedron plural polyhedra == poly-hydra
rewrote the main data structure to use double edges, here blue edges are unused and red edges point towards their face. you can see that they obey a certain direction/flow, this will make doing edge slide and edge loop selection easier
it also supports Ngons and the triangle generation becomes trivial
also implemented a basic UI container system that positions their children and grow to acomodate them. not sure if i should do another recursive pass expanding the children to fit the parent's new dimensions
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