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Anonymous /vg/531445469#531603721
7/17/2025, 6:01:25 PM
>>531603339
In that one situation, Traps are better but you've got to admit that's a pretty fucking minor upside. A bunch of Traps also just have a Trigger GY effect where the card would literally just be flat out better as a Quick-Play Spell. Fiendsmith in Paradise for example literally has no upside to being a Trap that isn't already covered by becoming a Quick-Play where it would just be a better card.
>also pretty sure there's no inherent turn 0 handtrap clause for quickplays like there are for traps
That's because Konami hasn't written one yet. Nothing stopping them from writing something like
>If you control no cards, you can activate this card from your hand during your opponent's turn.