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5/8/2025, 3:24:26 PM
>>1011625
>>1011624
>>1011619
Oh I missed a word, I mean external relations of course. My workflow right now is like this: I draw a master sketch where I dimension all the geometry (simplified using lines and triangles of course) and fix hinge points for movable parts in some eyeballed default position, then draw another sketch where I duplicate the moving parts and use external equal and coincident relations to the master sketch to dimension and fix them properly in hinges and then use some characteristic dimension (like suspension compression height in case of vehicle suspension) or just leave it underdefined to move it to a different position and see if it performs as expected and doesn't do anything weird. I make several of these sketches in different positions then I adjust the master model with movable sketches following the changes to dimensions and hinge geometry while keeping their respective different positions thanks to being related to the master sketch until I'm satisfied with it and can move on to drawing the actual physical parts. For something simple I actually draw all the relevant geometry within the same sketch several times in different positions and then with the right constraints SW automagically derives the proper geometry, but it becomes overcluttered really fast (pic related) and also there seems to be some sort of hardcoded calculation time or complexity limit where SW would just throw the towel and mark everything red as unsolvable even though you can still fiddle it in place manually (until the next tiny change or even just rebuild where it blows up again). So for more complex stuff several identical sketches all related to the main sketch, just with one or few dimensions adjusted later become a necessity.
>>1011624
>>1011619
Oh I missed a word, I mean external relations of course. My workflow right now is like this: I draw a master sketch where I dimension all the geometry (simplified using lines and triangles of course) and fix hinge points for movable parts in some eyeballed default position, then draw another sketch where I duplicate the moving parts and use external equal and coincident relations to the master sketch to dimension and fix them properly in hinges and then use some characteristic dimension (like suspension compression height in case of vehicle suspension) or just leave it underdefined to move it to a different position and see if it performs as expected and doesn't do anything weird. I make several of these sketches in different positions then I adjust the master model with movable sketches following the changes to dimensions and hinge geometry while keeping their respective different positions thanks to being related to the master sketch until I'm satisfied with it and can move on to drawing the actual physical parts. For something simple I actually draw all the relevant geometry within the same sketch several times in different positions and then with the right constraints SW automagically derives the proper geometry, but it becomes overcluttered really fast (pic related) and also there seems to be some sort of hardcoded calculation time or complexity limit where SW would just throw the towel and mark everything red as unsolvable even though you can still fiddle it in place manually (until the next tiny change or even just rebuild where it blows up again). So for more complex stuff several identical sketches all related to the main sketch, just with one or few dimensions adjusted later become a necessity.
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