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Sunseeker !!g+0C1bc8zboID: tgVU2evQ/qst/6240838#6240845
5/13/2025, 10:51:16 PM
>>6240843


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Rules Recap:

We vote by majority to decide actions. In rare cases, if a tie happens I may incorporate both options if narratively possible or interesting. This does NOT happen for combat rolls.

Usually, options are highlighted in red, blue, green (with no special meaning for the colours, I just think they are neat), and there is almost always an invitation, in bold, to add suggestions and discussion. Discussions and questions are highly encouraged as they may give you numerical bonuses or allow you to skip dangerous situations!

We use Best of Six 1d100 roll against a DC, plus bonuses.

>natural 1 is a critical failure, natural 100 is a complete success.

Roll vs DC for most checks.

Combat roll is instead Bo6, comparing rolls in succession (my first roll vs your first roll, etc.) and counting successes against my rolls (usually you need to beat only 1 or 2 of my rolls)

If you or I get dubs, trips or more on the rolling post we add the following values/effects to what was just rolled and only that:

>dubs: +18
>trips: automatic critical success
>quads: permanent bonus + kiss on the cheek

Once you got quints and you gained a nice permanent bonus.
these rules apply to my rolls as well but only to the first one (as I use a single post for my rolls)

>Write-Ins:

there will be the occasional prompt for these. Interesting ideas or suggestions may be incorporated in the update even if they don’t reach a majority.Discussions and questions are highly encouraged as they may give you numerical bonuses or allow you to skip dangerous situations!

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Pasta?

Pasta!

>Lore and Important Characters: https://pastebin.com/By6W3xxD

(you will find yours and other character's bonuses here in this file):

>MC and stats (updated!) https://pastebin.com/CuxGS43X

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And now, the news…

[cont.]