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Anonymous /g/105943307#105963073
7/20/2025, 4:29:24 AM
Progress:
- Updated animation manager keyframes to play sound effects. This way spells that do a "spell cast"->"spell moving"->"spell hit" effect at the given time properly.
- Sound manager had a limit for n-sounds that can play at a time via a pool. I adjusted this to also have another n-limit per a specific sound effect as well.
No webm audio but whatever