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1/8/2025, 12:12:49 PM
>>1004866
Did you make this? It's really nice. I think this is basically what I'm talking about though I'd like to do houses with more complex roof shapes. Part of what's actually tripping me up here is stuff like this
>>1004494
It makes sense that workflows may differ depending on the type of project and what I really want to know is how things are approached in a studio environment- and these are the sort of nuances I don't see getting talked about anywhere. What tools/methods are used to do something like this
https://www.youtube.com/watch?v=krV4UMnLCrc
where you have this seamless experience in a game engine between interior and exterior
and how does that process differ from a feature film where you have separate shots stitched together? I'm primarily doing character animation so the latter is probably more important but I just like to know I'm learning the optimal ways of doing things and not picking up bad habits.
But suppose I wanted to model a property like this, and I'm going to be using it for a series of animation shots that take place both inside and outside, and in one of the shots I want the camera to seamlessly travel from inside of the bedrooms, out the window into the backyard. There are enough intricacies in the roof alone that I know if I attempted this using blender I'd end up with a a glitchy mess of duplicate vertices. And then the interior should feel very open and spacious but I know if tried doing the extruding the floorplan thing I'd end up with a claustrophobic labyrinth of walls. I'm just not sure where to begin and hence the frustration because it seems like every tutorial I see is limited by either the scene only functioning as interior or exterior, not showing how to make things proportional, having a very simple roof or some combination of these things
Did you make this? It's really nice. I think this is basically what I'm talking about though I'd like to do houses with more complex roof shapes. Part of what's actually tripping me up here is stuff like this
>>1004494
It makes sense that workflows may differ depending on the type of project and what I really want to know is how things are approached in a studio environment- and these are the sort of nuances I don't see getting talked about anywhere. What tools/methods are used to do something like this
https://www.youtube.com/watch?v=krV4UMnLCrc
where you have this seamless experience in a game engine between interior and exterior
and how does that process differ from a feature film where you have separate shots stitched together? I'm primarily doing character animation so the latter is probably more important but I just like to know I'm learning the optimal ways of doing things and not picking up bad habits.
But suppose I wanted to model a property like this, and I'm going to be using it for a series of animation shots that take place both inside and outside, and in one of the shots I want the camera to seamlessly travel from inside of the bedrooms, out the window into the backyard. There are enough intricacies in the roof alone that I know if I attempted this using blender I'd end up with a a glitchy mess of duplicate vertices. And then the interior should feel very open and spacious but I know if tried doing the extruding the floorplan thing I'd end up with a claustrophobic labyrinth of walls. I'm just not sure where to begin and hence the frustration because it seems like every tutorial I see is limited by either the scene only functioning as interior or exterior, not showing how to make things proportional, having a very simple roof or some combination of these things
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