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6/8/2025, 5:06:18 PM
the hyper competitive nature of rts matches killed the genre. you can ruin a 30min game with a single misclick or a 5s delayed action, it punishes the player too much on top of facing an opponent. and to lose a bunch of units to something like mines, banelings etc or defend your worker line against harass is too frustrating
who didnt get ladder fear in sc2? those were the days of standlone mobas emerging. but i wonder why something like dawn of war 2 didnt become a major success, it had the best of both worlds
who didnt get ladder fear in sc2? those were the days of standlone mobas emerging. but i wonder why something like dawn of war 2 didnt become a major success, it had the best of both worlds
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