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The Merchant /tg/95958319#96033122
7/7/2025, 9:05:00 PM
>>95958319
>>96032974
The players seemed to have a good time. We would have assides for discussion during play, but mostly they had no suggestions. As a writer if felt a bit like treading in marshmallows, because I had no idea how to improve the game experience without feedback. However, as i played the NPC characters and ran the game I felt it was enjoyable.

A second way of playing against the other players was to have additional contingient rolls which I wrote into my responses to their decisions, as interjections which would give good or bad outcomes if certain numbers in their or my post ID rolls were met.

For instance

>[If my 2nd+1st ID digit is <=(greater than or equal to) 10, the bomber drone pursuing your party will get caught on a dangling eruv wire and explode. If more with will pursue you for another 4 turns.]

The combat system was pretty simple. It was pass fail, usually, i.e.
>attack ghoul [1-5 pass, 6-0 fail]

However if the players were running as teammates, or if i was playing the NPCs, we or they could buff oneanother's rolls by guarding eachother, or buff themselves by such actions as
>aiming [+1]
>breathing [+1]
>focusing [+1]

These +1 actions were best used in places such as my 3rd id slot, which is likely going to be a 9 or 0, no matter what i say or do, and can buff my 2nd ID slot into a more passable range, 5+3=8.

The health system in a zombie survival is nonexistent, at least to my thinking. If you get bitten you'll turn, so instead of that i made their final digit, which also serves as the calamity check, the arbiter of their survival.

So normally it would be a 50/50. 1-5p, 6-0f, for every turn whether something bad happened. That could be anything from dropping bullets they are trying to reload, breaking a flashlight, twisting an ankle, or falling out of a moving vehicle. This stat could be buffed or debuffed by choices or mishaps and once debuffed, it usually was perminent. The idea being that trouble had a snowball effect. Cont.