Search Results

Found 1 results for "6d4f15aaadc35407ad6f1d648adf1fdf" across all boards searching md5.

Anonymous /v/714116806#714142758
7/1/2025, 6:59:31 AM
>>714116806
Four distinct roles in a system that has more in common with classic party RPGs where there are distinct frontline fighters and ranged attackers in the back while more utilitarian tasks are shared by the team. The core of the gameplay is maintaining a formation and shutting down enemy movement. There's intentional overlap across each role because as the fight drags on, some party members will need to back off to recover, so allies will shift over and take their spot until the proper role is recovered. "Tanking" is the role of everyone in the front half, while "Support" is shared across the team.

The Frontline Fighters will make up about half the team, no aggro mechanics, they have to literally stand in the way of the enemy and keep them corralled. They aren't going to be weak hitting damage sponge "tanks"; they will deliver just as much as they take.
Striker is a special attacker who hits the enemy frontline from behind the safety of his own Line. Striker has high mobility to allow him to run interference and swat any enemies sneaking around, as well as pick up fallen allies to drag them to a safe spot. He can stand his ground at the front if the Frontliners are struggling, but ideally is an interceptor.
Ranger targets enemy heavy hitters to interrupt/weaken their attacks, and is the primary healer of the group. There's no long range constant attrition-based healing; they resuscitate the fallen with hands-on treatment, effectively the MASH to the Striker bringing in injured.
Adept has the widest view of the battlefield, bombs on the enemy in the back and manipulates the environment to further bolster the team's formation in case they're getting flanked. They're not doing lame shit like buffing dudes with +ATK or whatever, they're putting up areas of denial and defenses. The Adept's big stuff takes a bit to pull off so the frontline needs to hold long enough for the Adept to drop a big bomb.