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Anonymous /v/716486910#716490721
7/26/2025, 4:09:31 PM
>it's a game called Wayfinder or something
>like Skyrim with survival but no main storyline
>sole unignorable goal is to travel from wherever you start to a distant goal and deliver a macguffin to a faraway king
>towns are at least a day's travel apart
>setting up camp is essential but streamlined so it isn't tedious
>navigation is done via compass, landmarks, maps, and celestial bodies
>you can take as much time as you'd like
>weather and storms, seasons and biomes
>mine, fish, farm, hunt, scavenge, gather from nature
>can put together any sort of home with enough resources and patience (homestead, village, fortress, etc.)
>procedurally generated NPCs with homes and jobs and schedules, each as unique and boring as a real person
>carefully placed scripted NPCs that offer quests, companionship, rivalry, or romance
>items are simply named "sword" or "dagger" even though they may vary in appearance
>economy affected by surpluses/shortages in domestic/imported goods, player can take advantage
>start a family, grow old, potentially die naturally and respawn as your eldest heir
>when you finally deliver the macguffin, the king gives you another one and sends you off again