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6/16/2025, 9:37:41 PM
>>712841037
I don't think they wanted it to fail per se, but it looks like everyone top to bottom had priorities that were not related to actually making a successful game. It looks like a common strategy is to fund a new studio and make it big and shiny with all sorts of bells and whistles entirely so that it is enticing enough for a big publisher like Sony or Namco to snatch it up.
The lower level devs see the game as a welfare/jobs-program. Untalented idiots are hired who piss away years upon years of dev time.
The company is sold and the founders run off on golden parachutes. The devs are paid for 4-8 years worth of work. Everyone is happy, but because no one cared about the game, it is released. By the time the publisher becomes wise that the entire thing is a waste of time they start pulling money for marketing, and either cancel the game or release it to little fanfare.
Japanese studios are especially liable for this as they're chasing the mythical "modern western audience" so they want to buy up American or European studios.
Exact same story with Unknown 9. Former Ubisoft guy founds a company on hopes and dreams, gets bought by namco, dev hell ensues, a half-hearted game is shat out like 8 years later. Original founders are long gone.
I don't think they wanted it to fail per se, but it looks like everyone top to bottom had priorities that were not related to actually making a successful game. It looks like a common strategy is to fund a new studio and make it big and shiny with all sorts of bells and whistles entirely so that it is enticing enough for a big publisher like Sony or Namco to snatch it up.
The lower level devs see the game as a welfare/jobs-program. Untalented idiots are hired who piss away years upon years of dev time.
The company is sold and the founders run off on golden parachutes. The devs are paid for 4-8 years worth of work. Everyone is happy, but because no one cared about the game, it is released. By the time the publisher becomes wise that the entire thing is a waste of time they start pulling money for marketing, and either cancel the game or release it to little fanfare.
Japanese studios are especially liable for this as they're chasing the mythical "modern western audience" so they want to buy up American or European studios.
Exact same story with Unknown 9. Former Ubisoft guy founds a company on hopes and dreams, gets bought by namco, dev hell ensues, a half-hearted game is shat out like 8 years later. Original founders are long gone.
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