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NaterTater ID: eKBrcYbd/qst/6229631#6232079
4/30/2025, 3:03:05 AM
Your head jerked back and forth, searching the sky. Shadow danced all around you. Movement off the nose. No, wait, no, was there something even there? You weren't sure. Then the enemy, down and off to the right!

It was a Panther. An F9F-2. You’d seen it in the catalog. Another relic from the American stockpiles. It was a bit over a kilometer away, soon to be crossing your nose. It headed onward at a diagonal, towards the target, which was ahead to the left. Unpainted, the moon's glint was easily seeable in the night, bouncing off its skin.

Strange, this didn't have any ordinance, it must've been the escort. You grit your teeth, it hadn't spotted you yet, else it would have engaged. You were above it, and must've blended in with the night sky. You still had the advantage, and could control how things went. You weren’t sure where the enemy attacker was, but this escort would be crossing your nose shortly.

You…
>Stayed above the escort, using its heading as a reference point to match your vector and find the attacker, and attack that!
>Dived onto the escort. Maybe if you wounded it, it would wave off, and you'd have some breathing room to find his buddy, still out there, somewhere.


You had to control your breathing through the first turn. You weren’t used to the G-forces. Your free hand rested on the throttle, gripping it and the stick tight.
[Current Fuel]: 51
The power setting was on…
>Military (-1 Fuel)
>Normal (-0.5 Fuel)
>Idle (-0 Fuel)

When you came in for the attack, anticipation drove you wild, but you kept yourself controlled. You shivered, the altitude getting to you. For some reason, your back remained hot and slick, the stress causing you to sweat profusely. As you dove, freezing droplets ran up your brow, your eyes sizing the Panther. You must've looked mad.

You waited to get close. You had the privilege of coming up right on the six, and you didn’t dare waste it.
[Total Ammunition]: 3


Your burst was… (Roll 1d10, DC 4 or less)
>A Full-pull (Uses 1 Ammunition per Attack)
>A Half-pull (Uses 0.5 Ammunition, lowers personal DC roll from 4 to 3)
(A single player DC roll must succeed on either kind of pull for it to be considered a hit, other players do not need to roll if their voted pull has already succeeded. If the DC has been met, see below, instead of hitting, players who have yet to respond will be rolling damage after a hit is confirmed.)

You looked back for a moment, to see if you had done any damage.
(Roll 1d10 only if a hit has already succeeded. The highest player roll will count.)

After the attack, you…
>Slipped into the night, trying to lose the escort before reengaging
>Turned to engage the escort
>Turned to engage the strike craft
>Climbed to prepare another attack
>Continued diving, building speed to prevent the counterattack
>Disappeared, to go find your base
(Any reasonable combination of the above maneuvers allowed)
>Write-In any maneuvers you'd like to attempt (GLOC/Disorientation possible)