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7/8/2025, 4:24:15 PM
>How to improve Bretonnia
I think Bretonnia needs strategic improvements more than tactical ones. By that I mean their game on the campaign map and their mechanics need to be more interactive and customizable.
They should expand Bretonnia itself by splitting up the existing holdings into more regions. If they're worried about making it too valuable, they should create a new category of sub-settlements where you only have 1 or 2 building slots.
Bretonnia should emphasize Feudalism by having players assign heroes and lords to govern specific settlements. They could add multiple rows to the skill tree addressing governance and exploitation of the settlements as well as applying bonuses to their ability to fight, command armies, and gain/lose chivalry based on how they are ruling their people. Basically something like, but more personal and customizable than, the Kislev Atamans. Let them have a "fealty" event dilemma similar to the loyalty dilemmas for even more customization. I kind of miss that about Kislev's new Atamans.
We could also emphasize feudalism by allowing Bretonnian factions to borrow feudal lords off each other through the use of Chivalry. This would entail a temporary alliance with given settlements that allows for mercenary/ally-style unit recruitment of basic peasants and one tier 2+ unit depending on the type of lord governing a settlement. A low-level Paladin might only let you hire a Questing Knight where a high-level Paladin will instead let you hire a Grail Knight. An Enchantress may let you hire a Royal Pegasus Knight, or a settlement with a Chapel would let you hire a Grail Reliquae.
Lastly, it'd be neat if Bretonnia could be played as a more colonial power. When a Bretonnian moves in, they aren't going to drop their beliefs about the way the world is run. So over a long period of time, as they build up public order/control over bad territory, they have a higher chance of turning it into green territory.
I think Bretonnia needs strategic improvements more than tactical ones. By that I mean their game on the campaign map and their mechanics need to be more interactive and customizable.
They should expand Bretonnia itself by splitting up the existing holdings into more regions. If they're worried about making it too valuable, they should create a new category of sub-settlements where you only have 1 or 2 building slots.
Bretonnia should emphasize Feudalism by having players assign heroes and lords to govern specific settlements. They could add multiple rows to the skill tree addressing governance and exploitation of the settlements as well as applying bonuses to their ability to fight, command armies, and gain/lose chivalry based on how they are ruling their people. Basically something like, but more personal and customizable than, the Kislev Atamans. Let them have a "fealty" event dilemma similar to the loyalty dilemmas for even more customization. I kind of miss that about Kislev's new Atamans.
We could also emphasize feudalism by allowing Bretonnian factions to borrow feudal lords off each other through the use of Chivalry. This would entail a temporary alliance with given settlements that allows for mercenary/ally-style unit recruitment of basic peasants and one tier 2+ unit depending on the type of lord governing a settlement. A low-level Paladin might only let you hire a Questing Knight where a high-level Paladin will instead let you hire a Grail Knight. An Enchantress may let you hire a Royal Pegasus Knight, or a settlement with a Chapel would let you hire a Grail Reliquae.
Lastly, it'd be neat if Bretonnia could be played as a more colonial power. When a Bretonnian moves in, they aren't going to drop their beliefs about the way the world is run. So over a long period of time, as they build up public order/control over bad territory, they have a higher chance of turning it into green territory.
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