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Found 1 results for "73363f8b385bbe288ad17ba75cea8898" across all boards searching md5.

Anonymous /vr/11833731#11835416
6/30/2025, 11:11:53 AM
my optimization 'tism got me looking at the largest lumps in the vertex relocation wad
MAP15 runs a bit choppy on my lappy, and around 4600 linedefs are spent on the circular fadeout thingy around the map, which seems completely unnecessary since the Doom engine has distance fade anyway. removing them shrinks the wad by ~483k
the nodemap on MAP26 is also huge. using a larger block size might be a good idea. the "infinite library" seems similarly excessive to the circles in MAP15 due to the limited fade distance. MAP26 also has some rather large GL_* lumps that don't seem necessary
other lumps are huge for a reason, like all the details in MAP29. MAP29 does have a huge REJECT lump though, due to its relatively large number of sectors. MAP15 has more sectors though, but it has a zero size REJECT. perhaps we should delete REJECT from all maps since zdoom doesn't need it?